Bahamut

(buh-haw-mitt)

Domains: The areas of influence the being controls or oversees Dogma: The "revealed truths" that only the clergy know and rules they must follow Tenets: The social rules that the clergy says that the lay faithful must follow Clergy and Temples: Temples to Bahamut are rare. One is much more likely to find a small shrine, where little coin has gone into its creation.
 * Life - Followers of Bahamut believe in the common good. If there were no good in the universe, it would be a universe devoid of meaning.
 * Punishment - The unjust must be deftly pursued, but never to the point of corruption. There is no greater corruption of justice than murder as punishment.
 * Retribution - Even the most horrible must be considered. To raise another from the very pit makes for two strong individuals.
 * "Burn the home of evil and build from its ashes." The central paragon of Bahamut's goodness. One is either for something, or against it. Ignoring a crime means one is complicit in the crime. To find Bahamut is to face injustice head on. But the job is not over at victory. One must be sure that after, there is room to rebuild and make good from what once wasn't.
 * Stand Your Ground - A holy servant of the Platinum Dragon must plant their feet at the site of injustice and become an insurmountable force.
 * Do No Harm - While the surest path of victory is the most efficient, one must be conscious to do as little harm as possible along the way. Celestia has no place for warmongers.
 * Bask Not - No good deed goes undone, but it is advisable to keep away from material gifts. Self-worth is based on deeds alone.

Champions and Avatars: Mortal heroes and Divine incarnations Cosmic Fragment: Unknown
 * Many champions of Bahamut are involved in law, but are found many more places. However, sellswords who are followers of Bahamut are rare.
 * Xymor - The Ancient Silver Dragon